Rascals of Elturel

Back to the Danthelon’s
Game V
The Rascals of Elturel, Heroes of the Wide, and of Baldur’s Gate at large, were cold, wet and looking for answers. Aboard the closed down gambling vessel known as the Low Lantern, Xin, Uruag, and Vogel investigate and interrogate. Xin can’t help but see a bit of herself in this pirate bitch. After a fair bit of good warrioress/bad warrioress and searching her quarters, they surmise that Captain Laraelra Thundreth – known as ‘Lalya’, must be a neutral, but potentially valuable party in this hunt for the rot that festers in the region.

Meanwhile, separated from everyone else, the gnome of Gond currently known as ‘Supe’, brings the confused and badly injured bartender of the Low Lantern, Tommy Tumble, back to the Cock & Hen Inn for his own interrogation. Finding it easier to take him along unconsciously, the capricious gnome knocks out the injured man with his mace. A lamp lad helps him bring the man upstairs. After some down time, the Halfling burglar, Ander, arrives seeking Supe. While they discuss what to do next, they accidently let Tommy live up to his namesake and tumble on his head once more. This causes him to finally succumb to his wounds.

The cleric of Gond was understandably distressed and in disbelief, but the two half-men quickly fly into ‘professional cleaner’ mode and wrap the body in a rug and toss it out the inn window. Heading into the ‘soupy’ night, the two diminutives hoist the carpeted man above their heads and move quickly to the nearby bay. Sidestepping an early-rising dock worker, they find a discrete spot and drop the body. Surely, never to be seen again.

The group, plus Layla, reconvened and took refuge at an inn in Heapside that she recommended.

After a terribly exhausting couple of days, the weary team took a well-deserved daylong siesta. During which time, the Little Bird found a fancy new dress and a little white rat that seemed to be following her. She discovers this rat wants to talk, play and soon sees she has a strange mystical connection to this little guy.

The following day, almost everyone heads off to report the current events to Duke Silvershield. But, between Heapside and Upper City, the investigators read the latest from the Baldur’s Mouth, the local gazette. They discover that the Flaming Fist had been attacked, and suspect it just might have been the corrupt Fist lieutenant Thangol the dwarf that was the target – although whether it was the Guild, Marshal Ravengard or another unknown assailant who attacked, they do not know. Furthermore, they also read about (and then witness) the results of new sumptuary laws that have gone into effect, by order of the Council of Four and Parliament. Just before arriving at High Hall they see the Watch ripping jewelry off of those whom they deem as dressing, ‘above their station.’

Upon reporting their findings to Imbralym Skoond, Silvershield’s second in command, he seems very concerned about the findings on Yssra Brackrel the wayward sorceress of Wyrm’s Crossing. He urges immediate action against her. When pressed for financial aid in order to pay off Captain Thundreth for her assistance as an informant, a war of words ensue. Accusations of standing in the way of progress are thrown at Skoond, while he speaks of needing proof of her worth and the need to uphold the secrecy of the mission. At one point, when threatened to go above Skoond’s head and directly to Silvershield about this – the normally controlled dapper man appears to almost lose it – but he calms and apologizes to the group. He gives in and delivers 200 gold to the victorious heroes, 100 more than was asked, from his personal supply no less, and says that this is all he can do as this can’t attract unwanted attention. The meeting ends with tensions relieved, although Vogel, the default and self-loathing aristocrat of the group, stays to schmooze a bit longer to ensure things are still good. She appeals to the parvenu in him.

Upon returning to the inn, the rest of the party discovers that Uruag, who was watching Layla, has allowed her to leave. She said she trusted the capable woman and she assured her she would help if she could. She is going underground.

With haste, the Heroes travel across Baldur’s Gate and around Balduran’s Outlook to Wyrm’s Crossing and the wild sorceress.

Sending her new rat friend ahead, Vogel discovers that Yssra appears to have fled the scene. Deciding to break into her apartment after finding Danthelon’s Dancing Axe uncharacteristically locked, the group discovers the apartment was completely emptied. With the exception a couple of things found in a closest, including an unmarked key, some paintbrushes, work gloves with a fishy order, a small vial of green liquid, and a torn piece of black fabric, which has part of a symbol believed to be attributed to Guild markings, there is only one other thing left in this place. A parchment, stabbed in the wall with a Calishite dagger, and, written in Alzhedo, penned in blood, are the words, “Room for Rent – Now Bugger Off”.

With their curiosity not yet satiated, Ander picks the lock going down to Danthelon’s apartment, where the foul stench of death and bile assaults their senses. Carefully stepping downstairs, into the bedroom, they find Danthelon dead, still dripping blood and filth onto the floor. Holding back expectorant, a closer look reveals that he has been given a bloody Calishite Necktie and his mouth sewn shut. Sulfuric fire burns in a ring on the wall opposite the bed the corpse lays on.

Overwhelmed by it all, the light goes out and with a sharp intake of breath, in pitch-black darkness, they stand in blind anticipation of doom.
On The Road...
Game I
The warm light of the first golden light of sun rises over the distant rolling hills of yellowing golden grass. There is a biting chill wind that sweeps down the forward hill and up into your half-frozen face. First light has brought the first major winds of autumn. The sky is clear this day, as the winds are blowing the coastal weather inward. You don’t imagine that will last, not in this time of year.

The year is 1479, the Year of the Ageless One, in Dale Reckoning. If it is the year of the ageless, then why do your bones suddenly feel so old. It must be that chill wind. Up before dawn, you travel westward with some of your only friends in the world.

Elturel was a place that several of you called home, although that was not always the case. Honestly though, that place is a dump. Ever since High Rider Lord Dhelt died more than seventy years ago, the city has been on a constant downward spiral. First it was his lazy good-for-nothing son who took over his post and let the place fall to orcs, trolls and more before they were beat back. Then the Hellriders, supposedly the best elite force in the land, fell apart. The wealth and calm of the city fell away to crimes worse than death. Now Dhelts great grandson has taken over and is feebly trying to get the city back on top. Well, enough of that. It was high time you all left for someplace that wasn’t destined for disaster.

As you walk along the road west, you all reminisce in the times that have passed. Supe, your too-curious, gnome companion of Gond, goes on at some length about his time spent working with the other brothers of Gond. He never seems to quite understand their persistence about the glory of it all, which is probably how he ended up working that miserable little soup kitchen at Elturel’s filthiest little church. The insides of which look like a tinkers workshop that exploded its’ parts all over the place… which it probably did… which Supe probably was partly responsible for. Most of you have never really put too much thought into the gods of men, as they typically seem to cause so much grief and are so fickle. But, Gond did bring you all together in a matter of speaking. It was because of that very soup line that the five of your came to be friends. It is not lost on Supe that their current destination is home to the largest church and tinker house of Gond in all of the known realms.

Ander has lived on the streets of Elturel for most of his life – or at least that’s what you come to believe. Your halfling friend is as cunning with his tall tales as he with his sleight of hand. While he tells you a tale begging you for a few gold so he can feed himself as his family was devastated by necromatic goblins, he has already taken three times that from your purse without you ever being the wise. You are glad he is on your side out here in the great unknown, on your way to a city that is certainly filled with its fair share of rogues – probably even professionals.

Leading you along the road mirroring the River Chionthar to the west, Xin, a fine tracker and finer friend leads you unerringly. She came to Elturel with high hopes of joining that elite force of Hellriders. She gave up almost everything to do so, only to be rejected because she is a woman. Desperate, she turned to working the worst of the brothels down in Shit Alley, down the block from the church of Gond. You all have a good laugh recalling the time Ander tried to steal from Xin, only to get caught by the wary ranger. This ended up leading them down the path to eventual friendship – proof that anyone could be a friend or an enemy, just depending on which way your blade is facing. Now, Xin secretly looks forward to their destination, as she has heard rumor that the guard of the city accepts into their ranks men or women – anyone really who can lift a blade.

Maybe they could even accept an orc? Or at least a half-orc. Uraug, your lady monk friend ponders this to herself. Uraug has spoken much of her hopes and dreams for finding a place when she can walk freely, as herself, and not only be accepted, but embraced. Her wistful mutterings are always quickly covered up by a few very decidedly unladylike grunts and gulps. Uraug is a dreamer, you all know that. That is what brought you all together as a unit. It also happens to be your favorite story.

That night, around the campfire, as sure enough a storm begins to brew in the sky – you can hear the rains pummeling the ground a few hundred yards from you. Xin ties the last of the cloth for your makeshift lean-to shelter, just as the rain pelts the ground around you. Supe is finishing up making tonight’s meal of – you guessed it – soup – as Ander starts to tell the story he has heard many times previous about Uraug and your newest friend, Vogel, meeting at the Mines of MADNESS! Everyone laughs at this, as this is the latest name Ander has come up with for the mines when Uraug and her “met”.

Vogel stokes the fire with a spark from an arcane cantrip, staring off into the wet distance as the story is told. She is still finding it hard to laugh at. Ander tells of a giant purple worm that ate Uraug’s companion in a single gulp while they relieved themselves in an outhouse. You all can barely contain yourselves when he relays the tale of Uraug fighting giant chickens and barely surviving being turned to stone. Rust

monsters, giant black balls of doom, grinning dwarven statues and more! Each time he tells the tale, there are more and more ridiculous perils Uraug had to face. At everyone’s favorite part, when Uraug climbed through a mouth, which formed a hole in a door and found Vogel – Uraug cuts in. She exclaims that this is just about enough hogwash. She didn’t turn into green jelly and she didn’t find Vogel as a pile of money or any such tall tales, as Ander always likes to embellish. She did see several people die on the way in though, and she also found the sorcerous muttering to herself in a bag… as a bag of bones – yes a broken old skeleton begging to be returned to her normal self. A moment of silence goes by and then, at once, everyone laughs. Everyone except for the traumatized Vogel. Her mind wanders through the void back to those mines. She tried to claw out of yet another cage, only this time it was not the expectations from her family or the walls of welcoming texts – this time it was the foul stench of death and bitter taste of true madness creeping in. Her long life in solitude and recollection of the many stories she lived inside were the only things that kept her going completely and truly mad. She grins and grits her teeth, hating this story and the two years she lost in those mines – and the many years she lost, being treated as a glass menagerie. She thought she would escape to adventure, and all that she found were deadly traps on her whimsical search for the mythical Forever Stone. Thankfully Uraug rescued her and a bag of electrum as well. Uraug, thinking better of this foolhardy quest, fled back to Elturel with the bag of bones and electrum. She was able to use the electrum to pay a priest of Gond, at Supe’s church, to restore the elf to her true form. The five of you have been friends ever since.

Vogel, lost in thought, as she always seems to be, thinks of her silly dreams to become a hero of the ages. Ever since the Spellplague ended, she thought to make herself an adventuring hero. She wonders if the vast libraries of the city, or a port of call that brings so many dashing swashbucklers and influential nobility could be the answer to her vexing fantasies.

The promise of your destination weighs on each of you individually. On the surface, you go to sell an extremely rare roc egg you just acquired by rescuing a boy from a villainous gravedigger of the undead. Below that, you each hope that your destination will bring you one step closer to wealth, family, liberty, glory, knowledge, adventure and the unknown. The promise of the most important and influential city in Faerun titillates each of your flights of fancy. As you doze off to sleep, a femur digging into your back, sticking out of the ground thanks to the Fields of the Dead – the rains are slowing, the embers are low, but the fires inside you burn bright. Two days out to Baldur’s Gate and a better life.
Leaving Elturel
Game 0
A little over a month ago, Relwin, an experienced cleric of Gond arrives in Elturel seeking aid by the village of Lendris, who were having problems with an undead monster of some sort attacking each night.

The Rascals of Elturel answer this call, seeking an excuse to leave that cesspool behind once and for all. The village is quite far and it takes almost two to make the journey due to the failing health of the older Artificer, Relwin. He passes in the night less than a day from the town.

After burying the old man, the group heads into town to its sole inn, The Bone Bird, where they meet the innkeeper, Amon, and his sons, Ralt and Toran. They also meet a woman named Milra, a thief who stole Relwin’s holy symbol when the exhausted group slept, and later steals a holy symbol from Supe when he confronts her. Forced to back down from an all-out fight by Amon, they recover his symbol that same night, after Milra confronts the creature attacking the village and is slain.

At the end of the fight, the monster – which the group identifies as an entomber – attacks and kidnaps Toran when it senses the boy has come into contact with the item it sought: a roc egg it seemed to have desired. After working out its goal, you track it into the Cloak Wood and do battle with it in a cave it had taken as its sanctuary. You do battle and destroyed the entomber when it was struck with a blow from a blessed weapon from holy oil the group found – then, it disappeared into dust. You recover the egg and small horde of treasure, including some very rare magical items.

You return a near death Toran to his father. Amon is so grateful, he offers to let the group keep the bounty of selling the roc egg if you could just give him a few dozen gold to cover their expenses through the season as they recover from the devastation. The egg could fetch several hundred gold pieces and the few bits of gold you give could save Amon and his family from a season in squaller. They are too hurt
and fragile to take the trip themselves and do this themselves. With sympathy and eyes on a big prize, you accept this deal. Amon believes Baldur’s Gate will fetch the best price possible for the egg. It’s a good thing you were all thinking about that city in any event.

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